RESEARCH METHODOLOGIES [Digital Media PhD]
Professor João Sàágua

Research Plan
RTiVISS Real-Time Video Interactive Systems
for Sustainability

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Keywords
Experimental Design, Environmental Arts, Social Responsibility,
Sustainability, Forests Protection,
New Media, Interactive Environments, Real-time Video, Physical Computing

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ABSTRACT [Notes]

Forests protection | artistic exploration
Critical research | Practice-based
Real-time video

forests | network surveillance
Multiplatform: xs » XL
Community
monitoring natural environments
sharing “the emotion of real-time”

Methodologies | Exploratory
Framework | State of the art | Related works
Design and Structure
Project implementation: Field work | Production
Feedback and Analysis
Presentations & Exhibitions
+ Feedback and Analysis
Future developments » Redesign, …
[Iterative]

Methods | Exploratory
Design Concept and Structure
Task analysis
Design Project » Feedback and Analysis
Usability tests
Debugging and Guidelines for Redesign
Presentations | Exhibitions + Feedback and Analysis
Surveys by interview and by questionnaire
Quantitative data [Community membership, number of visitors, …]
Qualitative approach [Community forum, visitors comments, …]

Can we conceive a project both artistic and functional?

 


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Proposal presentation 2010/09/15


References

Stephen Wilson, Art as Research (1996)

Art and Design - International refereed journal for research in art & design (2000-2008)

Research Review: Practice Led Research in Art, Design & Architecture, UK (AHRC 2005-2006)

NCAD Research Questions on Art (2005)

Art & Research, A Journal of Ideas, Contexts and Methods, UK (2007-2009)

UK research funding in the arts – Arts & Humanities Research Council, Version 1.0 (Feb 2010)

Report of an International Panel of Experts, Reforming Arts and Culture Higher Education in Portugal (Jul 2009)

I Congresso Internacional Investigação em Arte, FCG, Lisboa (May 2009)

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Dix, Alan | John Carroll (ed.) Morgan Kaufman (2003). Upside down As and algorithms - computational formalisms and theory In HCI Models, Theories, and Frameworks: Toward an Multidisciplinary Science, pp. 381-429

Dix, Alan, J. Finlay, G. Abowd and R. Beale (2004). "Human-Computer Interaction",3rd ed. Prentice Hall

Dix, Alan (2003) "Formal Methods for Interactive Systems”

Laurel, Brenda "Design Research”

Nielsen, Jakob "Heuristic Evaluation"

Norman, Donald "Things That Make Us Smart"

Shneiderman, Ben "Designing the User Interface: Strategies for Effective Human-Computer Interaction"

Tognazzini, Bruce "Interaction Design"

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Research iterations RTiVISS blog

Módulo 3 | O Método Lógico-Dialéctico de Análise das Argumentações | Plano Do Módulo

Sessão 1 As principais noções da Teoria da Argumentação: argumento, estratégia argumentativa, consequência e validade. Puzzles lógicos sobre argumentos. Métodos lógicos para a sua solução. Leitura Recomendada: J. Sàágua, [2001] Lógica para as Humanidades (Lições 14-16), Ed. Colibri, Lisboa; E. Lepore Lepore, E. [2003] Meaning and Argument (Capítulos 3, 4, 6 ,7 , 11, 15) Blackwell, Oxford

Sessão 2 A Análise Lógica dos Argumentos. Limitações da Análise Lógica: entimemas e argumentos plausíveis. Noções principais para analisar argumentos plausíveis: Esquema Argumentativo, Questões Críticas e Falácias. Leituras Recomendadas: D. Walton [2006] Fundamentals of
Critical Argumentation (Capítulos 1 a 4) Cambridge University
Press e D. Walton [2008] Argumentation Schemes (Capítulos 1 e 6) Cambridge University Press

Sessão 3  A Noção de Ónus da Prova. Exemplos de Esquemas Argumentativos. O site “econnomist.com” (‘the economist debates”) Leituras Recomendadas: D. Walton [2006] Fundamentals of Critical Argumentation (Capítulos 1 a 4) Cambridge University Press; e D. Walton [2008] Argumentation Schemes (Capítulo9) Cambridge University Press

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